Usage

In your project, initialize an instance of clickup.js

const { Clickup } = require('clickup.js');
const token = '...'; // API access token
const clickup = new Clickup(token);

Once you've created an instance, you can use it to access all the features provided by the wrapper, the following example fetches a task by id and displays the response to the console.

(async () => {
 try {
  // get a specific task
  const { body } = await clickup.tasks.get('9hz');
  console.log(body);
 } catch (error) {
  if (error.response) {
   // The request was made and the server responded with a status code
   // that falls out of the range of 2xx
   console.log(error.response.body);
   console.log(error.response.statusCode);
   console.log(error.response.headers);
  } else if (error.request) {
   // The request was made but no response was received
   console.log(error.request);
  } else {
   // Something happened in setting up the request that triggered an Error
   console.log('Error', error.message);
  }
  console.log(error.options);
 }
})();

Additional examples can be view in the example section.

Due to the HTTP request library being used each error contains an options property which are the options Got used to create a request - just to make debugging easier. Additionally, the errors may have request and response properties depending on which phase of the request failed. Read more about HTTP request library Got.

Caveats

The library is structured to match classes with their respective routes, NOT how they are sectioned in the Clickup API docs.

For example adding a guest to a task is under the Tasks class instead of the Guests class as its route is via task and not guest. Due to this a request to add a guest to a task will look like so:

(async () => {
 try {
  // guest data
  const guestData = {
   permission_level: 'read',
  };
  // add guest to task
  const { body } = await clickup.tasks.addGuest('c04', 403, guestData);
  console.log(body);
 } catch (error) {
  if (error.response) {
   // The request was made and the server responded with a status code
   // that falls out of the range of 2xx
   console.log(error.response.body);
   console.log(error.response.statusCode);
   console.log(error.response.headers);
  } else if (error.request) {
   // The request was made but no response was received
   console.log(error.request);
  } else {
   // Something happened in setting up the request that triggered an Error
   console.log('Error', error.message);
  }
  console.log(error.options);
 }
})();
Edit this page on GitHub Updated at Fri, May 17, 2024